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RoseHacks 2026, team of 4

Interactive 3D Object Gallery

Art is meant to be experienced, but online it's just a flat image on a screen.

2ndof 40 teams at RoseHacks 2026, built in 24 hours
Interactive 3D Object Gallery screenshot

Problem

Seeing art in person is physical: you walk around a piece and look at it from every angle. Online galleries flatten all of that into a static picture, so people who can't be there miss most of the experience.

Users

Artists working in any medium who want to share their work, and onlookers who want to experience it as if they were in the room.

My role

One of a team of 4. I built the BLE connection scripts for our ESP32 Bluetooth remote.

Approach

  • Set out to make viewing art immersive and physical, even for people who aren't there in person.
  • Cut scope to a single interaction, rotating a 3D model, so the team could ship a polished experience in 24 hours.
  • Built two ways to control it: a custom Bluetooth remote, and computer vision that tracks the viewer's hands.

Solution

A platform where artists upload work from any medium as a 3D object, and onlookers turn and explore it with either our remote or their own hand movements.

Results

  • Placed 2nd of 40 teams at RoseHacks 2026
  • Shipped a working hardware + software demo in 24 hours

What I'd do next

Put it in front of real artists and viewers: test whether hand tracking alone feels natural enough to drop the remote, and add the next interaction people ask for most, such as zoom.